Chronomancer - Movement
- Ashley Mortlock
- Apr 6, 2023
- 1 min read

Getting the feel of the movement right has been very important to me since the beginning of this project as I wanted the game to feel fun to play and the player movement was an important part of that. I spent a lot of time early on adjusting the settings for the player movement and frequently asked others to try it and give feedback as I worked on it. I then implemented that feedback and then sought more feedback continuously throughout development.
This was helpful in developing my ability to seek feedback and adapt to it throughout development.
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