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Chronomancer - Materials

  • Writer: Ashley Mortlock
    Ashley Mortlock
  • Apr 6, 2023
  • 1 min read

There are several instances where I learned something new whilst creating materials for use in Chronomancer. These include materials I used for the map system, the projectile that the boss uses, materials for Niagara particles, and the material for the rusted gears that the player has to restore to a working state. The latter of which was something I did by using a single parameter to fade between two sets of material attributes.


This has helped to widen my skills as I now have more experience and knowledge with creating materials in Unreal.

 
 
 

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