Chronomancer - Materials
- Ashley Mortlock
- Apr 6, 2023
- 1 min read

There are several instances where I learned something new whilst creating materials for use in Chronomancer. These include materials I used for the map system, the projectile that the boss uses, materials for Niagara particles, and the material for the rusted gears that the player has to restore to a working state. The latter of which was something I did by using a single parameter to fade between two sets of material attributes.
This has helped to widen my skills as I now have more experience and knowledge with creating materials in Unreal.
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