Chronomancer - BSPs
- Ashley Mortlock
- Apr 6, 2023
- 1 min read
After designing the level, I greyboxed it in Unreal using BSPs. This meant using BSP tools that I had not had to make use of before since I needed to create more complex shapes. BSPs were very useful in ensuring that the level I created in-engine was accurate to my designs.
Whilst I have used BSPs before on other projects, I never delved too deep into them since most of the greyboxing I did on those projects involved the landscape tools instead. Therefore by using them more prominently in Chronomancer I have expanded my knowledge of how to use them.
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