top of page
Search

Chronomancer - BSPs

  • Writer: Ashley Mortlock
    Ashley Mortlock
  • Apr 6, 2023
  • 1 min read


After designing the level, I greyboxed it in Unreal using BSPs. This meant using BSP tools that I had not had to make use of before since I needed to create more complex shapes. BSPs were very useful in ensuring that the level I created in-engine was accurate to my designs.


Whilst I have used BSPs before on other projects, I never delved too deep into them since most of the greyboxing I did on those projects involved the landscape tools instead. Therefore by using them more prominently in Chronomancer I have expanded my knowledge of how to use them.

 
 
 

Recent Posts

See All

תגובות


  • LinkedIn

BY Ashley Mortlock. Powered and secured by Wix

bottom of page