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Chronomancer - Save System
I used blueprints to create a save system that saves all variables associated with the player’s progress to a file and the opacity mask...
Ashley Mortlock
Apr 6, 2023
1 min read
Chronomancer - Map
I created the map system with UMG for Chronomancer using two materials, one as a texture for the map while the other uses a render target...
Ashley Mortlock
Mar 25, 2023
1 min read
Chronomancer - Boss
Recently I added a boss with three different attacks and a state where the player has a chance to attack it. During this time, the boss...
Ashley Mortlock
Mar 13, 2023
1 min read
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